Title

Technical Artist

Responsibility

Work in a small team of dedicated professionals.
Support art teams (internal and outsourced) with technical knowledge.
Translate artists needs to coders for engine / workflow adjustments.
Create sample art assets to communicate specifications.
Edit engine material definitions.
Support code team in respect of interfacing with art creation packages (e.g. Substance Designer).

Qualifications

  • Experienced in 3d modelling
  • Experienced in texturing
  • Experienced in node based texture / material creation tools (e.g. Substance Designer)
  • Very good problem solving skills
  • Good technical understanding of normal map baking
  • Good communication skills (english a must)
  • Have at least one shipped title as technical artist, artist or graphics programmer
  • Script programming or C/C++ programming skills a big plus
  • Experience with HDR asset creation a plus
  • Experience with blender a plus

Location

On-site in our Frankfurt, Germany offices
Corona virus information: During the pandemic, we work from home office as much as possible.


On KAIKO GmbH:

KAIKO GmbH is a small but experienced video game developer.
With more than 30 years of game development experience, the founders still work hands on in the development of our titles.
We have a friendly work environment, work sane hours and allow everbody to leave their mark in our products.
As a company we always strive for competence and reliability and keep ourselves from corporate bullshit or buzzwording.

How to apply :

Send your CV, resume and work samples via email to jobs@kaikogames.com